AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Brazil: Q2 2024
Discover the performance of the top 5 hypercasual games on Android in Brazil during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the hypercasual gaming market on the Android platform in Brazil saw significant activity. Here’s an overview of the performance of the top 5 games, based on data from Sensor Tower.
Supermarket Manager Simulator from Digital Melody Games had a strong presence, especially in early Q2. Downloads peaked at 2.9M in the week of April 15, before gradually declining to approximately 58K by late June. Revenue followed a similar trajectory, starting at $5.3K in the first week of April and peaking at $17.4K in the week of April 22, before tapering off to around $736 by the end of the quarter. Weekly active users saw a sharp rise initially, reaching 5.4M in mid-April, then decreasing steadily to around 439K by late June.
Pizza Ready! by Supercent, Inc. showed consistent performance throughout the quarter. Downloads remained relatively stable, with a high of 424K in the week of May 20. Revenue fluctuated slightly, peaking at $1.3K in early June and ending the quarter at $1.1K. Weekly active users consistently hovered around 800K to 900K, peaking at 911K in late May.
Moto Wheelie 3D from Anderson Horita demonstrated steady engagement. Downloads ranged from 192K to 328K per week, with a notable peak in early April. The game did not generate revenue during this period. However, weekly active users grew steadily, starting at 1.9M and reaching 2.7M by the end of June.
Manage Supermarket Simulator by Zego Studio, despite being a late entrant with a release date at the end of May, quickly gained traction. Downloads surged to 714K in the week of June 10, while revenue showed a gradual increase, reaching $778 by the end of June. Weekly active users also rose sharply, peaking at 1.2M in mid-June.
Teacher Simulator: School Days from Kwalee Ltd maintained a steady user base. Downloads peaked at 385K in late April but saw a decline towards the end of the quarter, reaching around 96K. Revenue remained minimal, with a peak of $42 in early May. The game’s weekly active users peaked at 586K in late April and gradually decreased to 243K by the end of June.
These trends highlight the dynamic nature of the hypercasual gaming market in Brazil. For more detailed insights and data, visit Sensor Tower.